# --- SDE-COPYRIGHT-NOTE-BEGIN --- # This copyright note is auto-generated by ./scripts/Create-CopyPatch. # # Filename: package/.../evas/disable-GL_NV_texture-use.patch.disabled # Copyright (C) 2004 - 2006 The T2 SDE Project # Copyright (C) 1998 - 2004 Clifford Wolf # # More information can be found in the files COPYING and README. # # This patch file is dual-licensed. It is available under the license the # patched project is licensed under, as long as it is an OpenSource license # as defined at http://www.opensource.org/ (e.g. BSD, X11) or under the terms # of the GNU General Public License as published by the Free Software # Foundation; either version 2 of the License, or (at your option) any later # version. # --- SDE-COPYRIGHT-NOTE-END --- w/ XFree86 Radeon hardware acceleration (at least on iBook) the NV extension does produce major pixel garbage. - Rene Rebe --- evas-2004-02-25/src/lib/engines/gl_common/evas_gl_context.c.orig 2004-02-27 03:12:11.000000000 +0100 +++ evas-2004-02-25/src/lib/engines/gl_common/evas_gl_context.c 2004-02-27 03:12:49.000000000 +0100 @@ -64,7 +64,7 @@ if (ext) { if (strstr(ext, "GL_SGIS_generate_mipmap")) gc->ext.sgis_generate_mipmap = 1; - if (strstr(ext, "GL_NV_texture_rectangle")) gc->ext.nv_texture_rectangle = 1; + if (strstr(ext, "GL_NV_texture_rectangle")) gc->ext.nv_texture_rectangle = 0; /* technically this should work, as its a compatible */ /* implementation of the nvidia texture_rectangle extension */ /* since the #define value is the same as is the description */