# --- SDE-COPYRIGHT-NOTE-BEGIN --- # This copyright note is auto-generated by ./scripts/Create-CopyPatch. # # Filename: package/.../libsdl_sound/libsdl_sound.desc # Copyright (C) 2006 The OpenSDE Project # Copyright (C) 2004 - 2006 The T2 SDE Project # Copyright (C) 1998 - 2003 Clifford Wolf # # More information can be found in the files COPYING and README. # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; version 2 of the License. A copy of the # GNU General Public License can be found in the file COPYING. # --- SDE-COPYRIGHT-NOTE-END --- [I] A library to decode popular audio formats [T] SDL_sound is a library that handles the decoding of several popular [T] sound file formats, such as .WAV and .MP3. It is meant to make the [T] programmer's sound playback tasks simpler. The programmer gives [T] SDL_sound a filename, or feeds it data directly from one of many [T] sources, and then reads the decoded waveform data back at her leisure. [T] If resource constraints are a concern, SDL_sound can process sound [T] data in programmer-specified blocks. Alternately, SDL_sound can decode [T] a whole sound file and hand back a single pointer to the whole [T] waveform. SDL_sound can also handle sample rate, audio format, and [T] channel conversion on-the-fly and behind-the-scenes, if the programmer [T] desires. [U] http://icculus.org/SDL_sound/ [A] Ryan C. Gordon [M] The OpenSDE Community [C] extra/multimedia [L] LGPL [S] Stable [V] 1.0.1 [P] X -----5---9 213.300 [D] 1077552736 SDL_sound-1.0.1.tar.gz http://icculus.org/SDL_sound/downloads/