You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
63 lines
2.4 KiB
63 lines
2.4 KiB
18 years ago
|
|
||
|
# --- SDE-COPYRIGHT-NOTE-BEGIN ---
|
||
|
# This copyright note is auto-generated by ./scripts/Create-CopyPatch.
|
||
|
#
|
||
|
# Filename: package/.../clanlib/clanlib.desc
|
||
|
# Copyright (C) 2006 The OpenSDE Project
|
||
|
# Copyright (C) 2004 - 2006 The T2 SDE Project
|
||
|
# Copyright (C) 1998 - 2003 Clifford Wolf
|
||
|
#
|
||
|
# More information can be found in the files COPYING and README.
|
||
|
#
|
||
|
# This program is free software; you can redistribute it and/or modify
|
||
|
# it under the terms of the GNU General Public License as published by
|
||
|
# the Free Software Foundation; version 2 of the License. A copy of the
|
||
|
# GNU General Public License can be found in the file COPYING.
|
||
|
# --- SDE-COPYRIGHT-NOTE-END ---
|
||
|
|
||
|
[I] A game SDK
|
||
|
|
||
|
[T] ClanLib is a medium level development kit. At its lowest level, it
|
||
|
[T] provides a platform independent (as much as that is possible in C++)
|
||
|
[T] way of dealing with display, sound, input, networking, files,
|
||
|
[T] threadding and such.
|
||
|
[T]
|
||
|
[T] On top of that, ClanLib builds a generic game development framework,
|
||
|
[T] giving you easy handling of resources, network object replication,
|
||
|
[T] graphical user interfaces (GUI) with theme support, game scripting
|
||
|
[T] and more.
|
||
|
[T]
|
||
|
[T] The goal of ClanLib is to allow the game developer to focus on stuff
|
||
|
[T] that matters, avoiding all those nasty (and boring) lowlevel trivials
|
||
|
[T] like setting up a directdraw window, sound mixing, reading image
|
||
|
[T] files, etc. All those things are simplified into object oriented
|
||
|
[T] classes and function calls, making it a joy to write your game.
|
||
|
[T]
|
||
|
[T] ClanLib uses a resource system to keep track of images, fonts, samples
|
||
|
[T] and music. It supports Targa, PCX, JPEG, PNG and BMP for images. Wave
|
||
|
[T] files for sample. Ogg Vorbis (open sound format that has same sound
|
||
|
[T] quality as mp3) and MikMod for music. By using a resource system,
|
||
|
[T] you cleanly seperate the physical data formats from your code, and
|
||
|
[T] makes it easy to make themes and other plugins for your game. The
|
||
|
[T] resource system is written in a manner that allows you to add your
|
||
|
[T] own custom resources.
|
||
|
[T]
|
||
|
[T] WARNING: this lib is very huge, but unfortunately needed by games like
|
||
|
[T] methane brothers or pingus
|
||
|
|
||
|
[U] http://www.clanlib.org/
|
||
|
|
||
|
[A] Magnus Norddahl <mbn@clanlib.org>
|
||
|
[M] The OpenSDE Community <list@opensde.org>
|
||
|
|
||
|
[C] extra/development extra/game
|
||
|
|
||
|
[F] LIBTOOL-QUIRK
|
||
|
|
||
|
[L] GPL
|
||
|
[S] Stable
|
||
|
[V] 0.8.0
|
||
|
[P] X -----5---9 211.800
|
||
|
|
||
|
[D] 3667914451 ClanLib-0.8.0.tgz http://www.clanlib.org/download/releases-0.8/
|