You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
60 lines
2.4 KiB
60 lines
2.4 KiB
|
|
# --- SDE-COPYRIGHT-NOTE-BEGIN --- |
|
# This copyright note is auto-generated by ./scripts/Create-CopyPatch. |
|
# |
|
# Filename: package/.../clanlib/clanlib.desc |
|
# Copyright (C) 2006 - 2008 The OpenSDE Project |
|
# Copyright (C) 2004 - 2006 The T2 SDE Project |
|
# Copyright (C) 1998 - 2003 Clifford Wolf |
|
# |
|
# More information can be found in the files COPYING and README. |
|
# |
|
# This program is free software; you can redistribute it and/or modify |
|
# it under the terms of the GNU General Public License as published by |
|
# the Free Software Foundation; version 2 of the License. A copy of the |
|
# GNU General Public License can be found in the file COPYING. |
|
# --- SDE-COPYRIGHT-NOTE-END --- |
|
|
|
[I] A game SDK |
|
|
|
[T] ClanLib is a medium level development kit. At its lowest level, it |
|
[T] provides a platform independent (as much as that is possible in C++) |
|
[T] way of dealing with display, sound, input, networking, files, |
|
[T] threadding and such. |
|
[T] |
|
[T] On top of that, ClanLib builds a generic game development framework, |
|
[T] giving you easy handling of resources, network object replication, |
|
[T] graphical user interfaces (GUI) with theme support, game scripting |
|
[T] and more. |
|
[T] |
|
[T] The goal of ClanLib is to allow the game developer to focus on stuff |
|
[T] that matters, avoiding all those nasty (and boring) lowlevel trivials |
|
[T] like setting up a directdraw window, sound mixing, reading image |
|
[T] files, etc. All those things are simplified into object oriented |
|
[T] classes and function calls, making it a joy to write your game. |
|
[T] |
|
[T] ClanLib uses a resource system to keep track of images, fonts, samples |
|
[T] and music. It supports Targa, PCX, JPEG, PNG and BMP for images. Wave |
|
[T] files for sample. Ogg Vorbis (open sound format that has same sound |
|
[T] quality as mp3) and MikMod for music. By using a resource system, |
|
[T] you cleanly seperate the physical data formats from your code, and |
|
[T] makes it easy to make themes and other plugins for your game. The |
|
[T] resource system is written in a manner that allows you to add your |
|
[T] own custom resources. |
|
[T] |
|
[T] WARNING: this lib is very huge, but unfortunately needed by games like |
|
[T] methane brothers or pingus |
|
|
|
[U] http://www.clanlib.org/ |
|
|
|
[A] Magnus Norddahl <mbn@clanlib.org> |
|
[M] The OpenSDE Community <list@opensde.org> |
|
|
|
[C] extra/development extra/game |
|
|
|
[L] GPL |
|
[S] Stable |
|
[V] 0.8.0 |
|
[P] X -----5---9 211.800 |
|
|
|
[D] 3667914451 ClanLib-0.8.0.tgz http://www.clanlib.org/download/releases-0.8/
|
|
|