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				|  | |
| # --- SDE-COPYRIGHT-NOTE-BEGIN --- | |
| # This copyright note is auto-generated by ./scripts/Create-CopyPatch. | |
| # | |
| # Filename: package/.../libsdlmm/libsdlmm.desc | |
| # Copyright (C) 2006 The OpenSDE Project | |
| # Copyright (C) 2004 - 2006 The T2 SDE Project | |
| # Copyright (C) 1998 - 2003 Clifford Wolf | |
| # | |
| # More information can be found in the files COPYING and README. | |
| # | |
| # This program is free software; you can redistribute it and/or modify | |
| # it under the terms of the GNU General Public License as published by | |
| # the Free Software Foundation; version 2 of the License. A copy of the | |
| # GNU General Public License can be found in the file COPYING. | |
| # --- SDE-COPYRIGHT-NOTE-END --- | |
|  | |
| [I] A C++ class-based wrapper for SDL | |
|  | |
| [T] SDLmm is a C++ glue for SDL, or the Simple DirectMedia Layer, which | |
| [T] is a generic API that provides low level access to audio, keyboard, | |
| [T] mouse, joystick, 3D hardware via OpenGL, and 2D framebuffer across | |
| [T] multiple platforms. | |
| [T] | |
| [T] SDLmm aims to stay as close as possible to the C API while taking | |
| [T] advantage of native C++ features like object orientation. We will | |
| [T] also aim at being platform independent as much as possible. I.e we'll | |
| [T] try to support ever platform supported by SDL. | |
|  | |
| [U] http://sdlmm.sourceforge.net/ | |
|  | |
| [A] David Hedbor <[email protected]> | |
| [M] The OpenSDE Community <[email protected]> | |
|  | |
| [C] extra/multimedia | |
|  | |
| [L] GPL | |
| [S] Stable | |
| [V] 0.1.8 | |
| [P] X -----5---9 210.700 | |
|  | |
| [D] 2759612605 SDLmm-0.1.8.tar.bz2 http://dl.sourceforge.net/sourceforge/sdlmm/ | |
| 
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| 
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