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45 lines
1.7 KiB
45 lines
1.7 KiB
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# --- SDE-COPYRIGHT-NOTE-BEGIN --- |
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# This copyright note is auto-generated by ./scripts/Create-CopyPatch. |
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# |
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# Filename: package/.../libsdl_sound/libsdl_sound.desc |
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# Copyright (C) 2006 - 2012 The OpenSDE Project |
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# Copyright (C) 2004 - 2006 The T2 SDE Project |
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# Copyright (C) 1998 - 2003 Clifford Wolf |
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# |
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# More information can be found in the files COPYING and README. |
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# |
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# This program is free software; you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation; version 2 of the License. A copy of the |
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# GNU General Public License can be found in the file COPYING. |
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# --- SDE-COPYRIGHT-NOTE-END --- |
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[I] A library to decode popular audio formats |
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[T] SDL_sound is a library that handles the decoding of several popular |
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[T] sound file formats, such as .WAV and .MP3. It is meant to make the |
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[T] programmer's sound playback tasks simpler. The programmer gives |
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[T] SDL_sound a filename, or feeds it data directly from one of many |
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[T] sources, and then reads the decoded waveform data back at her leisure. |
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[T] If resource constraints are a concern, SDL_sound can process sound |
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[T] data in programmer-specified blocks. Alternately, SDL_sound can decode |
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[T] a whole sound file and hand back a single pointer to the whole |
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[T] waveform. SDL_sound can also handle sample rate, audio format, and |
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[T] channel conversion on-the-fly and behind-the-scenes, if the programmer |
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[T] desires. |
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[U] http://icculus.org/SDL_sound/ |
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[A] Ryan C. Gordon <icculus@clutteredmind.org> |
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[M] The OpenSDE Community <list@opensde.org> |
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[C] extra/multimedia |
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[L] LGPL |
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[S] Stable |
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[V] 1.0.3 |
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[P] X -----5---9 213.300 |
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[D] 1747399682 SDL_sound-1.0.3.tar.gz http://icculus.org/SDL_sound/downloads/ |
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