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31 lines
1.4 KiB
31 lines
1.4 KiB
# --- SDE-COPYRIGHT-NOTE-BEGIN --- |
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# This copyright note is auto-generated by ./scripts/Create-CopyPatch. |
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# |
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# Filename: package/.../bsd-games/gcc43.patch |
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# Copyright (C) 2010 The OpenSDE Project |
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# |
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# More information can be found in the files COPYING and README. |
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# |
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# This patch file is dual-licensed. It is available under the license the |
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# patched project is licensed under, as long as it is an OpenSource license |
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# as defined at http://www.opensource.org/ (e.g. BSD, X11) or under the terms |
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# of the GNU General Public License as published by the Free Software |
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# Foundation; either version 2 of the License, or (at your option) any later |
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# version. |
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# --- SDE-COPYRIGHT-NOTE-END --- |
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--- ./dab/gamescreen.h.orig |
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+++ ./dab/gamescreen.h |
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@@ -70,9 +70,9 @@ |
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virtual void redraw(void) = 0; // Refresh |
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virtual int getinput(void) = 0; // Get user input |
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virtual void bell(void) = 0; // Beep |
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- virtual void score(size_t p, const PLAYER& p) = 0; // Post current score |
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- virtual void games(size_t p, const PLAYER& p) = 0; // Post games won |
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- virtual void total(size_t p, const PLAYER& p) = 0; // Post total score |
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+ virtual void score(size_t s, const PLAYER& p) = 0; // Post current score |
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+ virtual void games(size_t s, const PLAYER& p) = 0; // Post games won |
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+ virtual void total(size_t s, const PLAYER& p) = 0; // Post total score |
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virtual void ties(const PLAYER& p) = 0; // Post tie games |
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}; |
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