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# --- SDE-COPYRIGHT-NOTE-BEGIN ---
# This copyright note is auto-generated by ./scripts/Create-CopyPatch.
#
# Filename: package/.../libsdl_sound/libsdl_sound.desc
# Copyright (C) 2006 The OpenSDE Project
# Copyright (C) 2004 - 2006 The T2 SDE Project
# Copyright (C) 1998 - 2003 Clifford Wolf
#
# More information can be found in the files COPYING and README.
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; version 2 of the License. A copy of the
# GNU General Public License can be found in the file COPYING.
# --- SDE-COPYRIGHT-NOTE-END ---
[I] A library to decode popular audio formats
[T] SDL_sound is a library that handles the decoding of several popular
[T] sound file formats, such as .WAV and .MP3. It is meant to make the
[T] programmer's sound playback tasks simpler. The programmer gives
[T] SDL_sound a filename, or feeds it data directly from one of many
[T] sources, and then reads the decoded waveform data back at her leisure.
[T] If resource constraints are a concern, SDL_sound can process sound
[T] data in programmer-specified blocks. Alternately, SDL_sound can decode
[T] a whole sound file and hand back a single pointer to the whole
[T] waveform. SDL_sound can also handle sample rate, audio format, and
[T] channel conversion on-the-fly and behind-the-scenes, if the programmer
[T] desires.
[U] http://icculus.org/SDL_sound/
[A] Ryan C. Gordon <icculus@clutteredmind.org>
[M] The OpenSDE Community <list@opensde.org>
[C] extra/multimedia
[L] LGPL
[S] Stable
[V] 1.0.1
[P] X -----5---9 213.300
[D] 1077552736 SDL_sound-1.0.1.tar.gz http://icculus.org/SDL_sound/downloads/