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# --- SDE-COPYRIGHT-NOTE-BEGIN ---
# This copyright note is auto-generated by ./scripts/Create-CopyPatch.
#
# Filename: package/.../evas/disable-GL_NV_texture-use.patch.disabled
# Copyright (C) 2004 - 2006 The T2 SDE Project
# Copyright (C) 1998 - 2004 Clifford Wolf
#
# More information can be found in the files COPYING and README.
#
# This patch file is dual-licensed. It is available under the license the
# patched project is licensed under, as long as it is an OpenSource license
# as defined at http://www.opensource.org/ (e.g. BSD, X11) or under the terms
# of the GNU General Public License as published by the Free Software
# Foundation; either version 2 of the License, or (at your option) any later
# version.
# --- SDE-COPYRIGHT-NOTE-END ---
w/ XFree86 Radeon hardware acceleration (at least on iBook) the
NV extension does produce major pixel garbage.
- Rene Rebe <rene@exactcode.de>
--- evas-2004-02-25/src/lib/engines/gl_common/evas_gl_context.c.orig 2004-02-27 03:12:11.000000000 +0100
+++ evas-2004-02-25/src/lib/engines/gl_common/evas_gl_context.c 2004-02-27 03:12:49.000000000 +0100
@@ -64,7 +64,7 @@
if (ext)
{
if (strstr(ext, "GL_SGIS_generate_mipmap")) gc->ext.sgis_generate_mipmap = 1;
- if (strstr(ext, "GL_NV_texture_rectangle")) gc->ext.nv_texture_rectangle = 1;
+ if (strstr(ext, "GL_NV_texture_rectangle")) gc->ext.nv_texture_rectangle = 0;
/* technically this should work, as its a compatible */
/* implementation of the nvidia texture_rectangle extension */
/* since the #define value is the same as is the description */