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package zones
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import (
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"io/fs"
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"sort"
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)
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func (m *Zones) scan(opts *ScanOptions) error {
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for _, fn := range []func(*ScanOptions) error{
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m.scanDirectory,
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m.scanMachines,
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m.scanZoneIDs,
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m.scanSort,
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m.scanGateways,
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} {
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if err := fn(opts); err != nil {
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return err
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}
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}
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return nil
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}
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func (m *Zones) scanDirectory(_ *ScanOptions) error {
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// each directory is a zone
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entries, err := fs.ReadDir(m.dir, ".")
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if err != nil {
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return err
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}
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for _, e := range entries {
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if e.IsDir() {
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z := &Zone{
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zones: m,
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Name: e.Name(),
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}
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if err := z.scan(); err != nil {
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return err
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}
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m.Zones = append(m.Zones, z)
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}
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}
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return nil
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}
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func (m *Zones) scanMachines(_ *ScanOptions) error {
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var err error
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m.ForEachMachine(func(p *Machine) bool {
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err = p.scan()
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return err != nil
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})
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return err
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}
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func (m *Zones) scanZoneIDs(_ *ScanOptions) error {
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var hasMissing bool
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var lastZoneID int
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m.ForEachZone(func(z *Zone) bool {
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switch {
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case z.ID == 0:
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hasMissing = true
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case z.ID > lastZoneID:
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lastZoneID = z.ID
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}
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return false
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})
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if hasMissing {
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next := lastZoneID + 1
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m.ForEachZone(func(z *Zone) bool {
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if z.ID == 0 {
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z.ID, next = next, next+1
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}
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return false
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})
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}
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return nil
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}
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func (m *Zones) scanSort(_ *ScanOptions) error {
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sort.SliceStable(m.Zones, func(i, j int) bool {
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id1 := m.Zones[i].ID
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id2 := m.Zones[j].ID
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return id1 < id2
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})
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m.ForEachZone(func(z *Zone) bool {
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sort.Sort(z)
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return false
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})
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m.ForEachMachine(func(p *Machine) bool {
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sort.SliceStable(p.Rings, func(i, j int) bool {
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ri1 := p.Rings[i]
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ri2 := p.Rings[j]
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return ri1.Ring < ri2.Ring
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})
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return false
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})
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return nil
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}
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func (m *Zones) scanGateways(_ *ScanOptions) error {
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var err error
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m.ForEachZone(func(z *Zone) bool {
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_, _, err = z.GetGateway()
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return err != nil
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})
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return err
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}
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func (z *Zone) scan() error {
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// each directory is a machine
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entries, err := fs.ReadDir(z.zones.dir, z.Name)
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if err != nil {
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return err
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}
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for _, e := range entries {
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if e.IsDir() {
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m := &Machine{
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zone: z,
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Name: e.Name(),
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}
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if err := m.init(); err != nil {
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return err
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}
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z.Machines = append(z.Machines, m)
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}
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}
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return nil
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}
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// GetGateway returns the first gateway found, if none
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// files will be created to enable the first [Machine] to
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// be one
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func (z *Zone) GetGateway() (*Machine, bool, error) {
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var first *Machine
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var gateway *Machine
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z.zones.ForEachMachine(func(p *Machine) bool {
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switch {
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case p.IsGateway():
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// found
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gateway = p
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case first == nil:
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// remember
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first = p
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default:
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// keep looking
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}
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return gateway != nil
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})
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switch {
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case gateway != nil:
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// found one
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return gateway, false, nil
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case first != nil:
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// make one
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if err := first.SetGateway(true); err != nil {
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return first, false, err
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}
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return first, true, nil
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default:
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// Zone without nodes?
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panic("unreachable")
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}
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}
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