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package zones
import (
"io/fs"
"sort"
)
func (m *Zones) scan() error {
for _, fn := range []func() error{
m.scanDirectory,
m.scanMachines,
m.scanZoneIDs,
m.scanSort,
m.scanGateways,
} {
if err := fn(); err != nil {
return err
}
}
return nil
}
func (m *Zones) scanDirectory() error {
// each directory is a zone
entries, err := fs.ReadDir(m.dir, ".")
if err != nil {
return err
}
for _, e := range entries {
if e.IsDir() {
z := &Zone{
zones: m,
Name: e.Name(),
}
if err := z.scan(); err != nil {
return err
}
m.Zones = append(m.Zones, z)
}
}
return nil
}
func (m *Zones) scanMachines() error {
var err error
m.ForEachMachine(func(p *Machine) bool {
err = p.scan()
return err != nil
})
return err
}
func (m *Zones) scanZoneIDs() error {
var hasMissing bool
var lastZoneID int
m.ForEachZone(func(z *Zone) bool {
switch {
case z.ID == 0:
hasMissing = true
case z.ID > lastZoneID:
lastZoneID = z.ID
}
return false
})
if hasMissing {
next := lastZoneID + 1
m.ForEachZone(func(z *Zone) bool {
if z.ID == 0 {
z.ID, next = next, next+1
}
return false
})
}
return nil
}
func (m *Zones) scanSort() error {
sort.SliceStable(m.Zones, func(i, j int) bool {
id1 := m.Zones[i].ID
id2 := m.Zones[j].ID
return id1 < id2
})
m.ForEachZone(func(z *Zone) bool {
sort.Sort(z)
return false
})
m.ForEachMachine(func(p *Machine) bool {
sort.SliceStable(p.Rings, func(i, j int) bool {
ri1 := p.Rings[i]
ri2 := p.Rings[j]
return ri1.Ring < ri2.Ring
})
return false
})
return nil
}
func (m *Zones) scanGateways() error {
var err error
m.ForEachZone(func(z *Zone) bool {
_, _, err = z.GetGateway()
return err != nil
})
return err
}
func (z *Zone) scan() error {
// each directory is a machine
entries, err := fs.ReadDir(z.zones.dir, z.Name)
if err != nil {
return err
}
for _, e := range entries {
if e.IsDir() {
m := &Machine{
zone: z,
Name: e.Name(),
}
if err := m.init(); err != nil {
return err
}
z.Machines = append(z.Machines, m)
}
}
return nil
}
// GetGateway returns the first gateway found, if none
// files will be created to enable the first [Machine] to
// be one
func (z *Zone) GetGateway() (*Machine, bool, error) {
var first *Machine
var gateway *Machine
z.zones.ForEachMachine(func(p *Machine) bool {
switch {
case p.IsGateway():
// found
gateway = p
case first == nil:
// remember
first = p
default:
// keep looking
}
return gateway != nil
})
switch {
case gateway != nil:
// found one
return gateway, false, nil
case first != nil:
// make one
if err := first.SetGateway(true); err != nil {
return first, false, err
}
return first, true, nil
default:
// Zone without nodes?
panic("unreachable")
}
}